Brian rothstein peggle3/9/2024 The team initially incorporated a "rapid-fire" mechanic used in pachinko, along with numerous moving targets, but they found this made the levels either too fast-paced or too demanding of the player. Initial designs focused on bringing together elements of pachinko with Breakout. After seeing a 2D game engine created by PopCap programmer Brian Rothstein, Sidhu was able to realize his game, and worked with Rothstein for the first five months of its development before bringing in additional programmers. However, he recognized that pachinko was mostly luck-based, and would not translate well into a video game. Peggle was originally envisioned by PopCap's studio director, Sukhbir Sidhu, who was inspired by pachinko machines. The Peggle franchise has been downloaded more than 50 million times. Spin-off games include Peggle Extreme (2007) and Peggle World of Warcraft Edition (2009). Peggle was released initially for desktop in 2007, followed by three sequels: Peggle Nights (2008), Peggle 2 (2013), and Peggle Blast (2014). Peggle is an American series of casual puzzle video games created by PopCap Games.
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